Analogue Prototyping & Surface Engineering

Hand holding a small white mask with a woman's face, stylized with closed eyes, a small nose, and lips, against a background of a gloved hand and a wooden surface.

I specialise in built-by-hand master sculpting and high-precision surface finishing. To create desired surface, perfectly smooth or textured, my workflow includes grit progression, primer control and use of harsh light to catch details.

A small, white sculpture of a sleeping child's face held in a beige cloth glove, with a black object nearby against a neutral background.
A collection of sculpting tools including two blades, a small chisel, a large blade, a brush with a woven handle, a small rectangular tool, and a white sculpted face with closed eyes and full lips, placed on a surface with a light dusting of white powder.

In my workflow I focus on tool discipline and defect-free surfacing, turning raw material (clay, resin, vinyl) into high-fidelity master finishes.

A small sculpture or mask of an elf-like face with pointed ears, resting on a white surface. There are two metal sculpting tools and a white bowl with a small amount of material inside nearby.

Articulation Mechanics

The ball-jointed system I created is completely functional for poseability and tension stability. This small 8cm figure is a master model fully ready for resin casting.

Master Finishing

The gallery below highlights precision mechanical jointing and master paint application on the raw resin kits.